Choose Your Game

BBC News: The Closed World of Private Game Servers
Weegold / 2009-12-06

World of Warcraft has a growing community of over 11.5 million players worldwide. Regardless, there is a growing minority of players that carry on certain practice or behavior. BBC News caught up with the underworld of gaming piracy posting an article about illegal World of Warcraft servers.

 

These private servers offer some flexibility with cheats, and are free, but are buggy and do not have updated content patches. BBC interviewed one of these illegal server operators who is ... age 17 and lives with his parents in Belgium.

 

They talked with a twenty-one year old swedish stock-market agent and musician who ran a private and illegal World of Warcraft roleplaying server. He customized the game with new currency, methods of earning experience, player-built buildings, and a permanent player death option.

 

Not only that, the swedish GM hired a team of writers and coders to create his own lore within the game, and adding roleplaying features. His server shut down because it was sucking too much of his time and real life.

 

There are many illegal servers out there still operating underground, but many have been cracked and shut down by Blizzard Entertainment as part of their efforts against copyright infringement and software piracy.

 

Could Blizzard learn something from these rogue creative coders? Certainly, the roleplaying community would welcome tools and features aimed at roleplaying servers exclusively.

 

Housing is a feature talked about since classic WoW beta, but the team has never come close to laying a finger on it. Freedom to create buildings and your own housing in a specific zone would be nice, but it is no easy challenge.

 

The music industry and file sharing community have had their own ups and downs hunting down major sites who engage in piracy or allow users to do so, and to take them to court for copyright infringement. However, we have seen some of these former pirate bays become legitimate charging money and paying fees and royalties to the music industry.

 

It's hard for a company to take millions of people to court, or crack down on every major site dedicated to piracy. Could gaming companies allow some of these illegal servers to legalize at some point? Play WoW Classic on private servers that run Blizzard store ads, and invite you to subscribe to the real deal to play expansions.

 

Basically, the free trial allows you to play 10 days for free. The only benefit for Blizzard is that the player might actually subscribe after tasting the game. If all of those private servers paid a fee or royalty to Blizzard, would that be enough? Joining a private server might sound interesting, but it is risky. Some private servers may expose you to malicious software, identity theft, credit card or bank account breach, and much more. It's not worth the little fun. Blizzard wouldn't be able to monitor all of them. So, we are back at square one. To chase all the private servers or to legitimize them somehow? There be the dilemma.
 

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